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Wesnoth Units database

Sea Rover

(image)

The rougher sailors become sea rovers.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

Information

Advances from: Sailor
Advances to: Sea Wolf
Cost: 25
HP: 40
Movement: 6
XP: 45
Level: 2
Alignment: chaotic
IDSea Rover
Abilities:

Attacks (damage - count)

(image)Sword
melee
8 - 3
blade
(image)Dart
ranged
4 - 2
pierce
poison

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%